Destructable Terrain!
I finally added the possibility to shoot holes in the landscape!
First I tried implementing it using the SmartShape2D addon for Godot that I was using. But I got a strange bug where the fill color would disappear when I tried to modify the terrain polygon on hit. The collisions stopped working as well.
As I couldn't figure out what was going wrong, I finally decided on implementing the terrain myself using only the standard Godot components. I found a nice video tutorial that I could adapt to my needs and it all went surprisingly well.
As the terrain has no textures, there is basically just the green shape and the black outline. So, I had no real need for the smart shapes anyway.
I hope you like the update.
I think the terrain behaves a bit different than in the original, but I find it is fun, anyway.
Files
Get Bang! Bang! Back!
Bang! Bang! Back!
A nostalgic remake of the artillery game we used to play as a child on my father's Windows 3.1 PC
Status | In development |
Author | dav2dev |
Genre | Simulation |
Tags | 2D, artillery-game, Godot, Local multiplayer, Physics, Remake, Retro, Turn-based |
Languages | English |
More posts
- I wouldn't call it AI19 days ago
- Configuration Menu added47 days ago
- Music & Sound Effects49 days ago
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